![]() As I reviewed in the Character Creation book on this web site, a list of formulas with variables would be really helpful, rather than the English in-line wording that so often describes how something works. ![]() This book has way too few examples and formulas for combat scenarios. I learn well from reading, but I also learn from example. This book contains a good foundation for having combat that uses super powers, guns, dinosaurs, robots, mental magicians, and everything else the Hero System can take.Īt my age, I know how I learn. It's also useful during character creation so you can see how your choices will affect your combat. The Combat & Adventuring book is necessary to learn and run Hero System campaigns and adventures. The Hero System involves lots of options for character creation and combat, allows the character to specialize in anything, and gives tools for building characters based on back-story, strengths, fears, equipment, and even the people that character knows. When you make an RPG closer to real-life, it becomes more complex. It is a universal principle that when you give someone more options, it become inherently more complex. The Hero System version 6 is the best mix of fantasy/real-life role-playing I've ever played. HERO System 6th Edition: Combat and Adventuring
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